One boring Saturday afternoon while browsing Steam, I came across a game that would go on to, according to Steam, drain 38 hours of my life. FTL: Faster Than Light is a space role-playing game with rogue-like elements developed by Subset Games, in which you play the role of a captain of a spaceship that needs to save the Federation from the Rebellion. FTL’s roots start as a Kickstarter project that was funded back in 2012.
In FTL you control a spacecraft and crew that intercepts a data packet from a rebel fleet. Your goal is to reach a Federation fleet, which is waiting a long distance away, without being destroyed or caught by the rebel fleet in pursuit. Every turn you make one hyperspace jump to a new location in a sector. In that location you can get a variety of different situations from a store to purchase new equipment or crew or a pirate ship looking to destroy you and scrap what remains.
The gameplay is very fun albeit brutal at times in difficulty. In one playthrough you can get to the final sector with a very powerful ship but in another you might be destroyed in the first sector. The replay value is amazing. There are ten different ships that each have multiple layouts that can be unlocked after certain goals are met.
Actions take place in real time with the enemy ship attacking you while you are charging your weapons and repairing your ship. You are allowed to pause in between your attacks to set your weapon targets but that is as close to turn based as you are going to get. You have to plan accordingly to fire lasers or ion beams so to get through enemy shields. Also, you have to balance your own ship’s power to be able to take down whatever challenge you face.
If you are looking for a game to play and pass the time this is the game for you. Whether it is just 20 minutes or even several hours, FTL will keep you busy and in my case, very frustrated. I highly recommend you pick this game up for the low price of just $10 on steam today.
FTL: Faster Than Light
Incredibly addictive. That's pretty much how I can sum up what I like about this game. Also, no two playthroughs are the same. WIth the randomly generating sectors multiple ships and weapons this game has about as much replay value as you can possible ask for in a game.
Difficulty can be unforgiving at times. Sometimes you can get to the final zone and sometimes you can't even make it to the next sector, and that's on easy.